Wednesday, October 19, 2011

Update 10/19/11

 OK Here update for the week:

Who says game design is not a danger environment. Well guess again, doing simulation movement for our charter sound easy and painless, well I guess I did not get that memo. During one of the concept of charter jumping down from simple Acton and went very wrong. Were I could barley move my left hand and if did I would have shooting pain and not able pick up anything with it however, the next day was better then that day I'm am able to type with out pain and able to hold object for time period depend how height it is with additional prize for this stunt a nice size bruise in my left hand plum. However since it was concept it was not film, will not able show you what really happen that day but next week I want to attempt it again and film it but this time not damage my left hand.

with that painful news out the way to good news our team has finish our first sprint 1 and here is the burn down chart for it:
OK how you read this chart, the on the Y axis is total schedule velocity of 277 points for each feature parts of that epic card. Now in Agile Epic will mean SUPER large which is need to be break up into workable pieces called feature and, that gets break up too, into task which is pick by the person who want it (volunteer work.) anyways you can probably guess what X axis repentance? Well just in case you don't know what it is, the X axis is  marking number of days from September 19, 2011 to October 17, 2011 which is our end of sprint 1. In the graph there two lines Red and Gray line, the gray line is estimate of work flow to complete this sprint. The red line is our work flow during the sprint. Now normally a graph goes up which mean it is good and down is bad, well that opposite in here; In SilCat up is bad and down is good. if you notes during the days on X axis September 25 to 26 went below the gray line that mean we when very Good and we were getting stuff done and pass quickly. Another thing if you notes is that some of the red lines were going straight line going across days that mean we did not update it or forgot to pass task right way. lastly notes over by Y axis is number 23 that was remainder of our point that we did not finish in this sprint, normally this SUPER bad thing and this number does not reach 0 at end of sprint that mean we miss our milesone and get no pay.  However this school environment pluss is our first time using silcat and which we have keep our progress very close to the gray line. compare to prevues team, this mean we just get better and strong.

Thursday, October 13, 2011

Update 10/13/11

OK today update, so were about to end sprint 1 by next week and move to sprint 2. Sprint 2 in tales of moving Alpha task to there Beta state or add more task that was not as imported be part of Sprint 1. I have to say Alpha went very well for me and my team. Next post I will be showing how our team did in Silver Catalyst from Sprint 1 to Sprint 2.

Saturday, October 8, 2011

Update 10/8/11


Quick update, check this out! This Arch bridge is made out of cubes, that right! cubes! in Unity 3D. This bridge allows you too see below you (hope you not afraid of heights). Also this map this bridge built on will be intro of my portfolio map? More detail will come later.

Friday, October 7, 2011

Update 10/7/11

A  sneaking peek.
OK here today's update, I was given the honor to place objects on one of our maps, you are probably think right now that fine but its gray and blocky... Well remember its only alpha and these game object you see are not set in stone.

Thursday, October 6, 2011

Update 10/6/11

OK for this week update, Our Team had some fun by pick out our next map a 15 by 15 grid map. After that we had some issue come to our tension on our first map. So me, Paul, and a volunteer team member to keep track of our zombie HP, Pat.

However, at end we figure out issue that came up, during our picking of new 15 by 15 (medium) map.

This why we play paper-test of the map find these bugs or missing information, also great way have fun on break time. last thing to say before I wrap this update, We have 10 days before end of Sprint 1 before we move to Sprint 2 were roads get more fun and tougher.