Tuesday, November 22, 2011

Update 11/22/11


Here is the weekly update .


In this video, shows the evolution of Level 1 from a playable 2D drawing to now a playable 3D world.
Also this video show you the flicking lights in action.


Its 11/22/11which mean November is almost over and guess what that coming around this corner? Its Thanksgiving and then super sell day: Black Friday. So Happy Thanksgiving or I like call it Turkey Day.

Tuesday, November 15, 2011

Update 11/15/11

Here this weeks update,

again sorry for not update last week me and my both team has been going though some sprint ending crunch. However I do have my first team burn down chart for Sprint 2.
Sprint 2
Now this chart look really bad from our prevues chart in sprint 1. However in sprint 1 we had 277 points in this sprint we had 338 points and there was large load of work. By end of the sprint 2 we figure out as group that we had some work get not getting pass right way from the done column. or fact we had large amount of task in feature team and my opinion too few member per team that had large amount of work like get frame up for level 2 and 3.

Moving on ever heard of  Ruby on Rails? Well, Ruby on Rails deal with database controller. At first I thought it was going be rough for me to self teach and apply this new language. However I starting to like Ruby on Rails, it most different from the other languages that I have self teach and apply in the past. The reason I'm learning Ruby on Rails is to be able to use a database to pass and collect information on a website I built.





So with that news and that update, its time to end this week update so, have a great weekend everyone and see you next week for next weekly update!

Friday, November 4, 2011

Update 11/4/11

Here a SUPER update!

Yes, a SUPER update, since it will be covering two weeks of Work I have done for this team yes, but first the news, I be work on editing my blog to be more readable I know writing and documentation is important but this skill not my greatest skill set however I'm working on that. However, I will find way to get this around this issue, like video updates or mix of both.

So here the update on Level 1.

On the left side were I started for level 1 the dummy object were remove were getting replace with real game object.














Here on right side is recent view of level one. This is in edit mode but when I hit the play button...














Now the next photo on left is level one with play mode on now the level is not with camera since, camera is not fully build. If you notes from last photo of the light pole with light closest to us is almost off. We have attach a script to allow the light to flicker by changing the Light Intensity at random.







The photo on the right is to show that script is really flicking light light Intensity. Now if have not notes the grid is actual on top of the object  not on the bottom. This is due to a modify script I did that each grid pieces has Boolean or true or false holder and what ever person click true transform the gird position to that height.







So with that its time end the update before I do I be trying to get the in screen recording in for next week update.