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Saturday, October 8, 2011
Update 10/8/11
Friday, October 7, 2011
Update 10/7/11
Thursday, October 6, 2011
Update 10/6/11
OK for this week update, Our Team had some fun by pick out our next map a 15 by 15 grid map. After that we had some issue come to our tension on our first map. So me, Paul, and a volunteer team member to keep track of our zombie HP, Pat.
However, at end we figure out issue that came up, during our picking of new 15 by 15 (medium) map.
This why we play paper-test of the map find these bugs or missing information, also great way have fun on break time. last thing to say before I wrap this update, We have 10 days before end of Sprint 1 before we move to Sprint 2 were roads get more fun and tougher.
However, at end we figure out issue that came up, during our picking of new 15 by 15 (medium) map.
This why we play paper-test of the map find these bugs or missing information, also great way have fun on break time. last thing to say before I wrap this update, We have 10 days before end of Sprint 1 before we move to Sprint 2 were roads get more fun and tougher.
Tuesday, September 27, 2011
Update 9/26/11
In this Update, Our group did our first Agile Retrospective for Sprint 0 in were hows group did Good, bad, and how to improve those bad to good. By end of Retrospective, we made a comment to improve the bad to good for next sprint. After that I was continue working on A* Pathfinding program about it of this week.
Tuesday, September 20, 2011
Update 9/20/11
Big update for this week, since I did not had chance to update yesterday however, today was great day then yesterday why? We play test our first networking test which when will. Also the other was a 2D layout of our first level. Why? Well in multilayer maps there lot idea's of how level or map play like in till you play them or test them . In fact this test show some missing content which player able to or not able to
(braking the game = fun >:) ).
Before I end this update who was in this match, how many games and who won/lost the games?
Well was me and my other program level team Paul.
We play 3 games since was fun and not too long/ short which is good in my book.
First match Paul won.
Second match I won.
Close match but Paul won the tie breaker
(braking the game = fun >:) ).
Before I end this update who was in this match, how many games and who won/lost the games?
Well was me and my other program level team Paul.
We play 3 games since was fun and not too long/ short which is good in my book.
First match Paul won.
Second match I won.
Close match but Paul won the tie breaker
Thursday, September 15, 2011
Update 9/15/11
On this update I was working on side project in Unity 3D called Island, to test out some terrain editor tools.
Here some alpha scene, photo's of the island.
The picture above ^, the river has a game object with a move able waves from unity pre-built asset.
Here some alpha scene, photo's of the island.
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| this screen shot was taken in editor mode. The blue color object on grass is my texture paint color. |
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| This screen shot was taken in game mode as move able 1st person IslandPlayer. |
Tuesday, September 13, 2011
Update 9/13/11
Got Reanimostiy, first map getting ready for the Product Owner to approve it then my group will able take the 2D graph paper into 3D top down and editable document on Google Documents.
Big tip of the week: Google Document is your friend, its free to all gmail accounts, they create word document, sildeshows, spreadsheet, forum, and Drawing.
Big tip of the week: Google Document is your friend, its free to all gmail accounts, they create word document, sildeshows, spreadsheet, forum, and Drawing.
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